Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

24 April 2010

navigating

I love all kinds of maps, and I have been fussing with this one off and on for a while without being sure where exactly to go with these constellations. They may be put aside to be part of a series of maps and charts that has been in the back of my mind for a while.

It’s hard to concentrate lately because of some frustrating technical problems, I love solving problems when it comes to building the metal boxes, figuring out different ways of making hinges and new hidden compartments, but when it comes to materials difficulties when I’m working with the 2D pieces I have no patience at all.

Sometimes when I am working out how to build one of kinetic pieces it makes me sad that my grandfather died before I could show him the things I make. Pictures weren’t his thing, although his family included many artists he was an inventor, and when he saw problems and inefficiencies he automatically started coming up with solutions. When I’m building something the technical difficulties are often my favourite parts of the process, various solutions are getting worked out in the back of my mind day and night, and I love the continual challenge after challenge until the let-down when it’s completed.

05 March 2009

lost

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I love this fragment, it went inside the lid of The Egypt Box (one of the story boxes I made a while back).

egyptbox

30 September 2008

component








This is one of the inner parts for the top of this box - I love the light coming through the jewel, so I’m not going to put in the portrait that was going to be on the bottom of the lid. There will be several items in the ’secret’ compartment, including a map and a message written in demotic script.

I may have over-thought this (as usual).